At render time, they are passed scene descriptions in the form of a procedural recipe to be run inside the renderer. These are often called deferred evaluation and are able to recursively call other procedurals. Many renderers support procedurals that can be evaluated on demand. Scalability is also at the heart of rendering in Katana. Currently, Katana ships with the 3Delight renderer and accompanying renderer plugin, and an API that allows developers to support other renderers. The renderer connects to Katana through a renderer-specific plug-in. When it comes to rendering, Katana’s renderer-agnostic nature provides the flexibility to allow CG supervisors and pipeline engineers to select the appropriate renderer for the show or shot. Solving both problems was essential for dealing with the demands of highly complicated modern productions. When the bounding box is transformed to screen space, if its pixel count is less than the maxVisible parameter, the object is not displayed.Katana was developed from the ground up to address the problems of scalability and flexibility. When the bounding box is transformed to screen space, if its pixel count is between the upperTransition and maxVisible parameters, the object is only part displayed. When the bounding box is transformed to screen space, if its pixel count lies between the minVisible and lowerTransition parameters, the object is only part displayed. When the bounding box is transformed to screen space, if its pixel count is less than the minVisible parameter, the object is not displayed. Menu option to add a new node input and create an additional level-of-detail location to store its scene. The parameter grouping for the node inputs. Each node input creates a level-of-detail location below this location, which stores the lodRange attributes for that input. The scene graph location where the level-of-detail group is placed. The name of the level-of-detail group location that is created at the hierarchyTargetLocation. The place in the node graph where you want to assign child locations to a level-of-detail range.Īdd numbered input ports (input1, input2) by adding inputs in the node's parameters. Each node input that requires an LOD range must be added as an additional input using the inputs > Add > Add Input menu option. When pointed at a location, the children are assigned a level of detail (LOD) range for each node input.
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